Search Issue Tracker
Fixed in 2017.1.X
Votes
2
Found in
5.6.0f3
Issue ID
898024
Regression
Yes
VR does not render if a renderTexture whose format is set to RGB565 is created, crash is possible
Steps to reproduce:
1. Download and open the attached project
2. Attempt to enter playmode
Expected result: everything as usual
Actual result: gameview is frozen, "RenderTexture.Create failed: format unsupported - 4" error is printed
Reproduced on 5.6.0f3, 2017.1.0a6
Not reproduced on 5.6.0f1
Notes:
-This does not reproduce when VR is not enabled
-User claims this caused a crash. I was unable to reproduce it
-While this is not done by default, some assets(e.g Leap Motion, AVPro) create it under those settings
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Package Manager] Vulkan Native Rendering Plugin can no longer intercept Vulkan Initialization, as it is loaded later when added via Package Manager
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
mpgholden
Apr 07, 2017 18:59
Workaround is to uncheck "use 32 bit display buffer." I was only able to reproduce this when testing for Gear VR / Daydream on Android.