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Under Consideration for 6000.1.X
Votes
0
Found in
6000.0.49f1
6000.1.6f1
Issue ID
UUM-108671
Regression
No
[D3D12][AMD][Intel]Visual artifacts appear when the HD Dynamic Resolution Component changes the resolution scale
Reproduction steps:
1. Open the attached project "ReproProj"
2. Go to PikPok > Build Configs
3. Select “QA” in the left panel
4. Click “Apply Settings” in the top right corner
5. Go to DRS > GameRunner
6. In the list of Boot scenes, select “Boot.unity”
7. Click Run
8. Start the game
9. Go all the way to the left side of the map
10. Move the slider slowly to the right
11. Observe the Scene while moving the slider
Expected result: No artifacts exist
Actual result: Artifacts are present
Reproducible with: 6000.0.49f1, 6000.1.6f1
Could not test with: 2022.3.62f1, 6000.2.0b4 (Packages\com.pikpok.temp.unity.search.extensions@c7dee21a6247\Legacy\PropertyTable.cs(325,4): error CS0305: Using the generic type 'TreeViewUtility<TIdentifier>' requires 1 type arguments)
Reproducible on:
Windows Standalone Player
Play Mode
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with AMD Radeon RX 6800 XT, AMD 7600 (bright artifacts), and Intel devices like UHD and Iris (cloud layering and fog artifacts)
- Only reproducible with DirectX 12
- Same issue https://issuetracker.unity3d.com/issues/graphical-artifacts-appear-when-the-hd-dynamic-resolution-component-changes-the-resolution-scale
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