Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
4.10
Issue ID
1136532
Regression
No
[VFX] System.NotImplementedException when connecting Cellular Noise 3D Node to other nodes
How to reproduce:
1. Open the "VFX_Graph_Error.zip" project
2. Open the "New VFX" graph
Actual result: Errors are thrown in the Console "Exception while compiling expression graph: System.NotImplementedException: UnityEditor.VFX.VFXExpressionInverseMatrix"
Reproducible with: 2019.1.0b8, 2018.3.10f1.
Notes:
Can't test 2019.2 because of VFX package errors.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
This is a duplicate of issue #1120567