Search Issue Tracker
Fixed in 6.10, 7.1
Votes
2
Found in [Package]
4.8.0
Issue ID
1120567
Regression
No
[Blocks] InvalidOnGPU exception when plugging in particle attributes to certain block inputs
Repro steps:
- Pick a particle attribute (i.e. random per particle node)
- Plug it in one of the slots listed below
- Observe errors
Expected outcome:
- To either be able to use particle attributes in these blocks, or to prevent them from being plugged in.
Slots:
Any field transforms (i.e. Vector field force, Turbulence, SDF colliders, etc.)
Any camera values in the Collider (Depth) block
Notes:
- If there are other blocks, I assume it's the same core issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Add comment