Search Issue Tracker
Fixed in 10.1.0
Fixed in 7.3.1, 8.2.0
Votes
0
Found in [Package]
8.0.1
Issue ID
1225659
Regression
No
[VFX] [HDRP] Release build crashes when instantiating a lot of prefabs with VFX graph instances
Reproduction steps:
1. Open the attached project ("case_1225659-vfxgraphcrash.zip")
2. Make a standalone (release) build and run it
3. Move around the scene for ~10s
Reproducible with: 2019.3.7f1, 2020.1.0b3, 2020.2.0a4
Couldn't test with: 2017.4 (package is not supported), 2018.4 (project breaking after downgrade)
Reproducible with package versions: 7.0.0, 8.0.1
Notes:
1. The issue does not reproduce in Editor
2. The issue does not reproduce on Mac OS
3. The issue does not reproduce on Development builds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
Resolution Note (fix version 10.1.0):
Fixed in VFX 10.1.0 which is available in 2020.2
Resolution Note (fix version 8.2.0):
Fixed in VFX Graph 8.2.0 which is available in 2020.1
Resolution Note (fix version 7.3.1):
Fixed in VFX Graph 7.3.1 which is available in 2019.4