Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2021.3.5f1
2023.1.0a1
2023.2.0a1
Issue ID
UUM-528
Regression
No
[VFX Graph] Particles self shadow themselves when they face camera plane
How to reproduce:
1. Open the attached package
2. Observe that particle on the left shadows itself
Reproduced with: 2022.2.0a13(14.0.2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
We have no trivial solution for this, only trade offs. A bias can mitigate this in a way but brings other issue. The solution atm is to use simple lit and deactivate shadows. Some improvements to the orient block can also be made but this is orthogonal
Resolution Note (2023.2.X):
We have no trivial solution for this, only trade offs. A bias can mitigate this in a way but brings other issue. The solution atm is to use simple lit and deactivate shadows. Some improvements to the orient block can also be made but this is orthogonal