Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
6.9.2-preview
Issue ID
1217797
Regression
No
[VFX Graph] Flickering graphical artifacts appear on a Visual Effect when Update Particle is connected to Lit Mesh Output
Reproduction steps:
1. Import the attached custom package "VFX Graphical Artifacts.unitypackage" into an HDRP project
2. Drag and drop the "NeraBlocks" VFX into the Scene view from the Project window
3. In the Inspector window Edit the Asset Template
4. Observer the flickering graphical artifacts either in Scene view or Play Mode
Expected result: flickering graphical artifacts do not appear on a VFX
Actual result: flickering graphical artifacts appear on a VFX
Reproduces on: 6.9.2-preview (2019.2.21f1), VFX Graph 7.1.8 (2019.3.1f1, 2020.1.0a22)
Could not test with 2017.4 due to package not existing and 2018.4 due to package related errors in the Console
Notes:
-Reproduces on Windows 10 and macOS
-Reproduces in Build
-Reproduces on HDRP and URP
-Does not reproduce if Update Particle is connected to Lit Cube Output
-If the camera's and the Visual Effect's X and Y axes are 0 the graphical artifacts become more apparent
-The graphical artifacts are most prominent in the Inspector window VFX preview
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
This is a duplicate of issue #1203011