Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
12.0.0
Issue ID
1335664
Regression
Yes
[VFX] Efficiency Graph debug data goes out of the panel layout when Target visual effect GameObject panel is shrinked
On resizing the Target visual effect GameObject, the Efficiency graph Debug data goes out of the panel layout, refer to the attached video.
Steps to repro:
1. Create a project with HDRP Template
2. Project > Create > Visual Effects > Visual Effect Graph
3. Drag and drop into Hierarchy
4. Open New VFX Graph from the project window
5. Enable Target GameObject > Hierarchy > New VFX > Select
6. Attach > New VFX in the Target visual Effect GameObject panel
Actual Result:
Efficiency graph debug data goes out of the layout on resizing the Target visual effect GameObject panel
Expected Result:
Efficiency graph debug data doesn't go out of the Target visual effect GameObject panel on resizing
Reproducible on:
2021.2.0a17, 2021.2.0a8 with package version 12.0.0
Working fine on:
2021.2.0a7, 2021.1.5f1 with package version 12.0.0 and 11.0.0
Environment:
Occurring on Windows 10 & macOS 10.15.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EditorGUILayout.PropertyField foldout icon inside Vertical Layout Group has an incorrect indent when used with OnInspectorGUI()
- [Android] [iOS] "NullReferenceException: Object reference not set to an instance of an object" throws when entering the Play Mode/opening the application
- The Player freezes on load when building Web platform
- Animator "Conditions" tab breaks when the only Parameter is deleted and another one is created
- "Shader error in 'Universal Render Pipeline/Lit': maximum ps_5_0 sampler register index (16) exceeded" error thrown after a build is completed when the "LOD Cross Fade" parameter is enabled
Add comment