Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.3.1f1
Issue ID
1004131
Regression
No
Vector3Int excessive GC allocation when used in List.Contains
To reproduce:
1. Open the project, attached by the user (Vector3IntGC.zip)
2. Open the "Main" scene
3. Open the Profiler and enable Deep Profile
4. Enter Play mode
5. Check the GC allocation of MyTest.ListContainsWithVector3IntUnityEquals
Expected: List.Contains doesn't allocate so much memory
Reproduced in 2017.2.2f1, 2017.3.1f1, 2018.1.0b8, 2018.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment