Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.1.0a12
Issue ID
1196962
Regression
No
[VCS/SRP] Volume Profile component's properties can't be expanded while the profile asset is not checked out
How to reproduce:
1. Add the attached project ("ReproProject.zip") to your preferred workspace and open it
2. Connect it to Perforce and open the SampleScene
3. Submit the "Assets/Scenes/SampleScene/Cube Profile" asset and make sure it is not checked out
4. In the Hierarchy click on the "Cube" object and Inspect it
5. Try to expand the "Fog" or Global Illumination" properties in the Volume component
Expected result: the properties are able to be expanded even when the asset is not checked out
Actual result: the volume profile is fully disabled when the asset is not checked out and its properties can't be expanded
Reproduced in: 2020.1.0a12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom Render Pass using Render Graph does not render to the Game view when used with a 2D URP Renderer
- [Linux] Vsync does not work correctly in Game View when using OpenGL
- Edge detection fails, _BlitTexture_TexelSize is 0
- Rotating GameObjects is not possible when transform.up is assigned through script
- [Android] Shadowmap Shadows have graphical errors on Android when the default Screen Recorder setting is turned on
Resolution Note:
The state of the expansion is part of the volume profile asset itself. Unfortunately, there is no workaround at the moment which doesn't imply involved rewriting of parts of the volume component editors that would have downside anyway.