Search Issue Tracker
By Design
Votes
1
Found in
2017.1.2f1
Issue ID
962863
Regression
No
Using multiple textures while painting terrain results in poor performance
In my case, using 8+ textures, painting terrain result in poor performance. Also noticed that the Brush Size is very big factor in performance. Using smaller brush size the performance is better, but adding more textures, performance drops again. Tested on 300x300 and 4k textures, same results. On more powerful machines it might take more textures to reproduce.
To reproduce:
1. Open attached project "terrainpaintlag.zip"
2. Open "level1.unity" scene
3. Select terrain game object from the hierarchy
4. Open Paint Texture tab in the inspector
5. Select the first texture
6. Try painting it on the terrain
Expected result: painting is fluent, not lagging
Actual result: painting results in bad performance
Reproduced on: 5.4.6f2 5.5.5f1 5.6.4f1 2017.1.2f1 2017.2.0f3 2017.3.0b7 2018.1.0a1
Notes: system specifications:
GPU: AMD R7 360 Driver: 17.9.1
CPU: AMD FX 8350
RAM: 16 GB
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scaled Backgrounds List and dropdown text are enabled while Scaled Backgrounds field is disabled in IMGUI Debugger window
- Editor crashes when large value is entered in Scaled Backgrounds field of IMGUI Debugger window
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
Add comment