Search Issue Tracker
By Design
Votes
79
Found in
2018.4
Issue ID
1317232
Regression
No
User can't easily configure location of both UPM and Asset Store package local cache
Users would like to easily configure the location of the package cache for both, UPM and Asset Store packages.
-
BanicaTom
Apr 24, 2022 21:21
I have 90gb in my (Appdata) packages folder!
-
DrVanillaCookie
Sep 10, 2021 12:44
only 14gb left on my primary ssd. please implement this asap.
-
kkaehler
Aug 04, 2021 10:27
Not quite sure if this is the same thing, but the UPM_CACHE_ROOT variable described here doesn't seem to have any effect for me: https://docs.unity3d.com/2021.2/Documentation/Manual/upm-cache.html
-
stud_Lew
Jul 19, 2021 21:09
packages take up 10GB, and runtime cache > 5GB... there is no way to do so...
pls either give us control or change it to installation location... -
TLuthDidimo
Jul 09, 2021 17:10
PLEASE sort this out - I have to fight dozens of apps who all lazily insist on polluting my C drive, which is a space limited SDD that windows also insists of polluting with files I can't delete. App developers should never assume a particular location is a free for all.
-
Emiter01
Jun 18, 2021 09:21
Please.We need this.My c drive only left 5 GB volume.
-
jusw85
Jun 07, 2021 08:23
https://docs.unity3d.com/Manual/upm-cache.html
The current Linux location is "$HOME/.config/unity3d/cache".
Instead it should be "${XDG_CACHE_DIR}/unity3d/", and fallback to "${HOME}/.cache/unity3d/"
-
stefankohl
May 28, 2021 06:32
Would be nice to also have an option to use Cache Server/Accelerator for the package cache! We waste a lot of disk space on each single machine that is used for our Unity projects.
-
tcz8
May 15, 2021 04:07
Please either give us control or stop abusing our local storage as for install packages they should be downloaded from your server "on demand" every time.
-
Veig
Apr 26, 2021 18:05
Same here, C is a small SSD drive, full of Unity packages...
I know several people having the same issues, can you please just add a setting for this? (any workaround like a registry key or a config in Unity Hub, or even each Unity version, would do!)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No data received in Profiler when connecting to WebGL Player without "Autoconnect Profiler" option enabled
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing
Resolution Note (2022.1.X):
Hello everyone, the ability to configure Package Manager cache settings has been a missing feature in the product, we recognized that. This is currently getting worked on. Since we are now tracking this as feature work rather than a bug, we are closing this record. Nonetheless, please rest assured that this work is happening and will be released as soon as possible. Please follow the status of the card on Package Manager’s public roadmap : https://portal.productboard.com/nzg7uvh3wm9nomkscvhixtbt/c/780-package-manager-cache-settings