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Fixed in URP 12

Votes

2

Found in [Package]

12.0.0

Issue ID

1304614

Regression

No

[URP] Shadows have multiple artifacts

Package: Scriptable Render Pipeline Universal

-

Reproduction steps:
1. Open the attached "case_1304614.zip" project
2. In the Project window, select Settings/UniversalRP-HighQuality asset
3. In the Inspector, change the Shadows/Split 1 value from 0 to 1
4. Observe the Scene and Game views

Expected result: Shadow is rendered properly
Actual result: Shadow has artifacts, it looks like a cut off sphere

Reproducible with: 7.5.3 (2019.4.20f1), 10.3.1 (2020.2.3f1), 11.0.0 (2021.1.0b5), 12.0.0 (2021.2.0a4)
Could not test with: 2018.4.31f1 (URP is not supported)

Note:
1. The issue is reproducible only with the certain Cascade Split values
2. The artifacts mostly have a shape of a sphere

Comments (4)

  1. SilverStorm

    May 07, 2021 21:41

    Update this issue has now been resolved finally thanks to the Unity Bug Support Team the answer lies in your light settings Near Plane value which defaults to 0.1simply change it to 1 and problem solved! The Near Plane of your Light handles this clipping. Happy Days!

  2. SilverStorm

    Mar 04, 2021 05:53

    It's been two months and many updates without a "Fix In Review" message. I thought all bugs get fixed as soon as they are reported but I guess not, gotta say this lowers the incentive to even bother reporting future bugs at all. Quite a toxic relationship with this engine.

  3. SilverStorm

    Feb 12, 2021 03:02

    A kind of workaround is to set the split very low near zero but the quality of the shadows goes down significantly so definitely need a fix.

  4. SilverStorm

    Feb 12, 2021 02:58

    I'd like this fixed asap. Glad to know it will tell me which Unity update will fix it. Pointless to update until it's fixed. Is there a workaround until then?

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