Search Issue Tracker
Not Reproducible
Votes
0
Found in
2020.1
2020.1.0a25
2020.2
Issue ID
1226235
Regression
No
[URP][ShaderPreProcessor] Using Caching Preprocessor causes shader errors for Shader graphs and Speedtree shaders
Repro steps:
1. Open attached project
2. Make sure Project Settings -> Editor Caching Preprocessor (Experimental) is enabled
3. Build
Actual: Shader errors thrown during build
Reproducible with: 2020.1.0b3 - URP 9.0.0, 2020.2.0a4. - URP 9.0.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings
- "ApplySingleProperty clear overrides error" error when applying SerializedReference override to Prefab's nested Prefab
- About Unity window shows extended version numbers including staging tag
- Mono release JIT incorrectly replaces long multiplication with a left-shift operation
Add comment