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Won't Fix
Votes
0
Found in
2023.3.0a15
Issue ID
UUM-56548
Regression
No
URP Renderer 2D Full Screen Pass Renderer Feature is only affecting half of the screen when a Material created from a Shader Graph is used as a Pass Material
How to reproduce:
1. Open the “FullScreenTest“ project
2. Open the “Test“ scene
3. Open the “Assets/Settings/Renderer2D“ in the Inspector
4. Make sure that there is a Full-Screen Pass Renderer Feature with “TestFullScreen“ Pass Material added as a first feature
5. In the “Assets“ folder open the TestFullScreen Material asset in the Inspector
6. Move the “DissolveAmount“ slider to the right
7. Observe the Game view
Expected result: The whole Game view proportionally darkens when the “DissolveAmount“ slider is moved right
Actual result: Only half of the Game view proportionally darkens when the “DissolveAmount“ slider is moved right
Reproducible with: 2023.3.0a15
Could not test with: 2021.3.32f1 (Corrupted (pink) Materials), 2022.3.13f1 (Corrupted Renderer2D, after adding the Renderer Feature again the issue isn't reproducible), 2023.1.20f1, 2023.2.1f1 (Renderer Feature has additional fields that make the “TestFullScreen” Material lose its functionality)
Reproducible on: macOS 13.5.2 (Intel), Windows 11 Pro
Not reproducible on: No other environment tested
Notes:
- Workaround 1: Remove the Full Screen Pass Renderer Feature with “TestFullScreen“ Pass Material and add it again
- Workaround 2: Make a copy of the “TestFullScreen“ Material and add it as a Full Screen Pass Renderer Feature
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Resolution Note:
To fix this, you can select "Show Additional Properties" on the settings of the Full Screen Renderer Feature. An additional "Pass" property will appear. Change the Pass from Blit (1) to DrawProcedural (0).
Newly created Full Screen Renderer Features will have correct default properties.