Search Issue Tracker
Fixed in 13
Votes
1
Found in [Package]
13.0.0
Issue ID
1368853
Regression
No
[URP] GraphicsSettings.useScriptableRenderPipelineBatching is ignored when entering Play mode
Reproduction steps:
1. Open the attached project "SRPBatcherTest.zip"
2. Go to Assets > Scenes > "SampleScene"
3. Enter Play mode
4. Observe the displayed canvas with the UI field "SRP batcher ON"
5. Click the "Toggle SRPBatcher!" button or press the F9 button on the keyboard
6. Repeat step 5
Expected result: SRP batcher is turned off
Actual result: SRP batcher is not turned off
Reproducible with: 7.7.1 (2019.4.31f1), 10.6.0 (2020.3.21f1), 11.0.0 (2021.1.24f1), 12.0.0 (2021.2.0b16), 13.0.0 (2022.1.0a12)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 13):
Fixed in URP 13.1.3