Search Issue Tracker
Fixed in 8.0.0
Votes
1
Found in [Package]
6.9.0
Issue ID
1197515
Regression
Yes
[URP] GameObject's shadow is animated when Animated Materials rendering effect is disabled
How to reproduce:
1. Open user's attached 'TimeBug.zip' project
2. Open 'TimeBug' Scene
3. Make sure that 'Animated Materials' setting is disabled in Scene View Effects dropdown
4. Pan the viewport in the Scene View to make the shadow's animation smooth
Expected result: GameObject's shadow is not animated when Animated Materials rendering effect is disabled
Actual result: GameObject's shadow is animated when Animated Materials rendering is disabled
Reproducible with: 6.9.0 (2019.2.0f1, 2019.2.14f1, 2019.3.0a11), 7.1.5(2019.3.0f2, 2020.1.0a15), 7.1.6(2019.3.0f2, 2020.1.0a15)
Not reproducible with: 4.10.0(2018.4.13f1), 6.1.7(2019.3.0a11)
Could no test: 2017.4.35f1 URP is not introduced
Notes:
- Not reproducible with HDRP
- Reproducible on macOS, Windows
- Not reproducible on Windows, macOS player builds
- Reproducible on DirectX 11, DirectX 12, OpenGL3, Metal
- Video of the issue is attached in Edit
Comments (1)
-
fherbst
Jan 25, 2020 11:31
The bug description is wrong. It's not just a matter of settings, the time value itself is different in those passes on all combinations, including in builds.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note (fix version 8.0.0):
Fixed in Universal Render Pipeline 8.0.1