Search Issue Tracker
Won't Fix
Won't Fix in 2022.1.X
Votes
0
Found in
2021.2.0b11
2022.1.0a9
Issue ID
UUM-2395
Regression
No
[URP] Decal produces z-fighting with parallel surfaces when the decal's material uses a Normal From Height node
Decal produces z-fighting with parallel surfaces when the decal's material uses a Normal From Height node in the Shader Graph
How to reproduce:
1. Open the attached project "decalBug"
2. Open the scene "SampleScene" (Assets > Scenes > SampleScene.unity)
3. Observe the GameObject "Decal" in the Scene view
Expected result: The decal is rendered correctly
Actual result: The decal produces z-fighting with the parallel surface
Reproducible with: 12.0.0 (2021.2.0b11, 2022.1.0a9)
Could not test with: 7.7.1 (2019.4.30f1), 10.6.0 (2020.3.18f1, 2021.1.20f1) (No Decals in URP)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
This is feature request, that requires different algorithm to account for deviations.
Resolution Note (2022.1.X):
This is feature request, that requires different algorithm to account for deviations.