Search Issue Tracker
Won't Fix
Won't Fix in 2022.1.X
Votes
0
Found in
2021.2.0b11
2022.1.0a9
Issue ID
UUM-2395
Regression
No
[URP] Decal produces z-fighting with parallel surfaces when the decal's material uses a Normal From Height node
Decal produces z-fighting with parallel surfaces when the decal's material uses a Normal From Height node in the Shader Graph
How to reproduce:
1. Open the attached project "decalBug"
2. Open the scene "SampleScene" (Assets > Scenes > SampleScene.unity)
3. Observe the GameObject "Decal" in the Scene view
Expected result: The decal is rendered correctly
Actual result: The decal produces z-fighting with the parallel surface
Reproducible with: 12.0.0 (2021.2.0b11, 2022.1.0a9)
Could not test with: 7.7.1 (2019.4.30f1), 10.6.0 (2020.3.18f1, 2021.1.20f1) (No Decals in URP)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Resolution Note:
This is feature request, that requires different algorithm to account for deviations.
Resolution Note (2022.1.X):
This is feature request, that requires different algorithm to account for deviations.