Search Issue Tracker
Won't Fix
Unknown (hidden) 2021.2.X, 2022.1.X
Votes
0
Found in
2021.2.0b11
2022.1.0a9
Issue ID
UUM-2395
Regression
No
[URP] Decal produces z-fighting with parallel surfaces when the decal's material uses a Normal From Height node
Decal produces z-fighting with parallel surfaces when the decal's material uses a Normal From Height node in the Shader Graph
How to reproduce:
1. Open the attached project "decalBug"
2. Open the scene "SampleScene" (Assets > Scenes > SampleScene.unity)
3. Observe the GameObject "Decal" in the Scene view
Expected result: The decal is rendered correctly
Actual result: The decal produces z-fighting with the parallel surface
Reproducible with: 12.0.0 (2021.2.0b11, 2022.1.0a9)
Could not test with: 7.7.1 (2019.4.30f1), 10.6.0 (2020.3.18f1, 2021.1.20f1) (No Decals in URP)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
- Particle System Curve presets can't be scrolled and some of them can't be selected if window is too narrow to fit them all
Resolution Note:
This is feature request, that requires different algorithm to account for deviations.