Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.0.0
Issue ID
LOC-442
Regression
Yes
Upgrading Localization package to version 1.0.1 causes Addressable content build failure when building
How to reproduce:
1. Open the user attached project (CopyForBugreport.zip)
2. In the Project view go to the "AddressableAssetsData" directory and press on the "AddressableAssetSettings" asset
3. In the Inspector press the "Manage Groups" button
4. In the "Addressables Groups" windows that opens up, open the "Build" dropdown and perform a new build with the default build script
Expected result: the build succeeds
Actual result: the build fails
Reproducible with: 1.0.0, 1.0.3 (2020.3.20f1, 2021.1.26f1, 2021.2.0b15, 2022.1.0a12)
Not reproducible with: 1.0.0-pre.10 (2020.3.20f1)
Couldn't test with: 1.0.3 (2019.4.31f1) (Compilation errors)
Note: Tested and reproducible on both Windows 10 and Ubuntu 20.04
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
This will not be fixed