Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.14f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1166107
Regression
No
Unlit Shaders render a Shadow Map in Forward rendering when Cascaded Shadows toggle is off in Graphics settings
How to reproduce:
1. Download and open the project "1166107.zip"
2. Open and enable the Frame Debug window
3. Open Graphics settings in the Project Settings window
4. Toggle off Cascaded Shadows in High (Tier 3) settings
5. Inspect Shadows.RenderShadowMap call under RenderForwardOpaque.Render
Expected result: Shadow Map should not be rendered
Actual result: Shadow Map is rendered
Reproducible with: 2017.4.29f1, 2018.4.3f1, 2019.1.9f1, 2019.2.0b8, 2019.3.0a8
Notes:
Notice that Shadow Cascades are disabled in Quality settings, thus Cascaded Shadows toggle in Graphics settings should have no effect at all.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
Resolution Note (2020.1.X):
minor/cosmetic