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Won't Fix
Votes
0
Found in [Package]
1.1.13
Issue ID
DSTR-7
Regression
No
[Unity Test Framework] TearDown virtual overriden coroutine does not finish when the test times out
How to reproduce:
1. Open attached project "TestTimeoutIssue.zip"
2. Open Test Runner window and PlayMode tab
3. In Test Runner, run "Timeout" test
4. Observe the Console window
Expected result: the test is successful, "yield return base.UnityTearDown()" is called and "Base Unity Teardown" is printed
Actual result: the test is not successful, "Base Unity Teardown" is not printed
Reproducible with: 2018.4.20f1, 2019.3.6f1, 2020.1.0b3, 2020.2.0a3 (1.1.11, 1.1.13)
Could not test with: 2017.4 (test runner missing features, errors in the console window)
-
Whatever560
Mar 07, 2022 15:04
That is very interesting. When disposing InputTestFixture in tear down, if tests timeout then the clean up does not occur. Hence two consecutive test with inputs get broken.
So big +1 on this one.
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Resolution Note:
In example the base call to the UnityTearDown is being yield back, instead of being executed. This is currently not supported in UTF. As a workaround it is recommended to "unpack" the enumerator instead of returning. E.g.
Debug.Log("Unity Teardown");
var enumerator = base.UnityTearDown();
while (enumerator.MoveNext())
{
yield return enumerator.Current;
}
Debug.Log("Unity Teardown Complete");