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Fixed
Votes
0
Found in
4.3.0f2
Issue ID
573718
Regression
No
Unity incorrectly modifies GLSL fragment shaders using fog on iOS
To reproduce:
1. Open attached project "Shader modify iOS"
2. Build and run on iOS
3. Notice compilation fail error
Unity appears to search for gl_FragColor and replaces it with gl_patchFragColor. But if you use gl_FragColor inside an #ifdef (or inside an if statement), Unity will insert the variable declaration in the wrong place which causes the shader to fail compilation on the device.
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