Search Issue Tracker
Won't Fix
Votes
4
Found in
5.0.0b14
Issue ID
649909
Regression
No
Unity does not handle corrupted/unsupported images well
To reproduce:
1. Open attached project
2. It contains a few corrupted pngs (they are still displayable by Windows Image viewer)
3. Notice the errors in console:
Could not create texture from Assets/bd927c8547634cdbdd22af0afe818a9b.png: File could not be read
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEditor.DockArea:OnGUI()
NullReferenceException
UnityEditor.TextureImporterInspector.ApplySettingsToTexture () (at C:/buildslave/unity/build/Editor/Mono/ImportSettings/TextureImporterInspector.cs:1398)
UnityEditor.TextureImporterInspector.ResetValues () (at C:/buildslave/unity/build/Editor/Mono/ImportSettings/TextureImporterInspector.cs:2133)
UnityEditor.AssetImporterInspector.Awake () (at C:/buildslave/unity/build/Editor/Mono/ImportSettings/AssetImporterInspector.cs:104)
Unity doesn't crash and the images are quite corrupted, thus throwing out errors seems like a reasonable way to handle this.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
n1gth
Oct 30, 2015 09:05
In some cases PNGs that work everywhere else do not import in Unity... as it says in the issue it would be better to show a useful warning message rather than a "blank" document file in the assets.