Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
2017.1.0b1
Issue ID
902670
Regression
No
Unity crashes with user's assets when using .NET 4.6
Reproduction steps:
1. Open project attached(Test2.zip)
Expected result: Unity launches, and gets ready for work.
Actual result: Unity crashes after launching. (On compiling?)
Note: This only happens when all 3 assets are together.
Reproduced on: 2017.1.0b1.
Call stack:
mono-2.0-boehm.dll!00007ffd78d5116a() Unknown
mono-2.0-boehm.dll!00007ffd78e4389d() Unknown
mono-2.0-boehm.dll!00007ffd78e43802() Unknown
mono-2.0-boehm.dll!00007ffd78d853d4() Unknown
Unity.exe!scripting_class_get(class ScriptingImagePtr,unsigned int) Unknown
Unity.exe!AttributeScanner::Next(void) Unknown
Unity.exe!ManagedAttributeManager::ExtractMenuCommands(struct MonoAssembly ,bool,class std::vector<struct MonoMenuItem,class stl_allocator<struct MonoMenuItem,1,16> > &) Unknown
Unity.exe!ScriptCommands::RebuildAssembly(struct MonoAssembly ,bool) Unknown
Unity.exe!ScriptCommands::Rebuild(void) Unknown
Unity.exe!ScriptCommands::Rebuild(void) Unknown
Unity.exe!MonoManager::SetupLoadedEditorAssemblies(void) Unknown
Unity.exe!MonoManager::EndReloadAssembly(struct DomainReloadingData const &,class dynamic_bitset) Unknown
Unity.exe!MonoManager::ReloadAssembly(bool) Unknown
Unity.exe!ReloadAllUsedAssemblies(bool) Unknown
Unity.exe!Application::TickTimer(void) Unknown
Unity.exe!CrashCallback(char const *) Unknown
Unity.exe!WinMain() Unknown
Unity.exe!strnlen() Unknown
kernel32.dll!BaseThreadInitThunk() Unknown
ntdll.dll!RtlUserThreadStart() Unknown
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Add comment