Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b3
Issue ID
830923
Regression
No
Unity crashes after selecting whether to delete local cache
To reproduce:
1. Open any project
2. Press "Unity > Preferences"
3. In the "Cache Server" tab, change "Cache Server Mode" to "Remote"
4. A table will pop up, asking if local cache should be deleted.
No mater what is pressed on this table, Unity will crash. If the option selected in 3. is "Local", no crash will occur.
Reproduced on: 5.5.0b2, 5.5.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when entering Play mode
- Crash on tlsf_free when exiting Play Mode in a specific project
- Camera Solid Color is overwritten when injecting Custom Render Pass at 'RenderPassEvent.AfterRenderingPrePasses + 1'
- Shadows are not rendering when using the "On Demand" shadow update mode with GPU Resident Drawer and additional camera render texture
- "AVFoundationVideoMedia error while reading” error is thrown when streaming from a URL with a signed token in VideoPlayer
Add comment