Search Issue Tracker
Duplicate
Votes
1
Found in
5.3.4f1
Issue ID
801822
Regression
No
Unity crashes in DoImportScene when importing a particular fbx model
Steps to reproduce:
1) Create a new project or open an existing one.
2) Import the attached asset 'test_cube.fbx'.
- Unity crashes in DoImportScene.
Reproduced on:
5.4.0b20, 5.3.5p2, 5.3.4f1, 5.2.4f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
qoobit
Apr 18, 2017 12:47
Our crash was specific to the case where we were missing the KeyAttrRefCount section of our fbx file. Unity is much more strict for requirements when importing fbx files than Maya. Be sure you're not missing any components nor mismatching item counts vs actual items.