Search Issue Tracker
Duplicate
Votes
0
Found in
4.1.5f1
Issue ID
549894
Regression
No
Unity crashes during evaluating an expression in Mono Develop
Steps to reproduce :
- import the project attached
- open the NewBehaviourScript.cs
- place a breakpoint in the line within Update()
- attach the debugger to Unity
- switch back to Unity and load the test scene
- copy gameObject.GetComponents<NewBehaviourScript>().ToList()
- go to Run > Expression Evaluator
- copy paste gameObject.GetComponents<NewBehaviourScript>().ToList()
- press evaluate and notice that Unity has crashed in the background
Duplicate :
http://issuetracker.unity3d.com/issues/editor-crash-during-adding-watch-item
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
This is a duplicate of issue #485926