Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.0f4
Issue ID
798973
Regression
Yes
[UNET] Editor does not save Channel changes in Network Manager
Changes are not registered when modifying QoS Type or adding/removing channels in Network Manager
1. Open the attached project
2. Open the available scene
3. In the 'NetworkManager' gameobject, Network Manager component toggle 'Advanced Configuration' on
4. Add 3 new channels to the 'Qos Channels' box
5. Ctrl-S, Save scene
6. Open the scene once again
7. Check the channels
Result: New channels did not get saved and are missing
Workaround: After step 4 create dummy game object in hierarchy to make scene dirty
Regression from 5.2 to 5.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Add comment