Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.2.X
Votes
0
Found in
2017.3.0a6
Issue ID
944223
Regression
No
Unchecking "Dynamic Occludee" and selecting another mesh causes inital mesh to remain in Previewer
Unchecking "Dynamic Occludee" and selecting another mesh causes first mesh to remain in Previewer
1. Create a new project
2. In Hierarchy, create two 3D objects: a Cube, a Cylinder (if necessary, manually set Cylinder position to 0,0,0)
3. Click on Cylinder, change Inspector to Default, uncheck "Dynamic Occludee"
4. Click on Cube, change Inspector to Normal, double click on the "Cube" mesh in Inspector
Expected: Only the Cube mesh is previewed
Occurring: The Cylinder mesh is overlapping with the Cube mesh
.gif attached
Occurring on: 2017.2.0a1 to 2017.3.0a6 (current latest trunk)
Not occurring: 2017.1.0f3 and older (feature not available)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused
Add comment