Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.3.X
Votes
13
Found in
2019.3.0f1
2019.4
2020.2
Issue ID
1258876
Regression
No
[New Input System] Keyboard input is not detected in the Input Field when built on WebGL
How to reproduce:
1. Open user's attached "InputFieldTestProject.zip" project
2. Go to File -> Build Settings
3. Make sure the platform is set to WebGL
4. Press Build
5. Write some text in the Input Field in the browser
Expected result: Text appears in the Input Field, keyboard input (eg. CTRL+V) is registered
Actual result: No text appears in the Input Field, keyboard input (eg. CTRL+V) is not registered
Reproducible with: 0.2.10-preview (2019.4.2f1), 1.0.0 (2020.1.0b14, 2020.2.0a17)
Could not test with: 2018.4.24f1 (New Input System not supported)
Notes:
- The issue is not reproducible in the Editor and on Windows, Mac build
- The issue is not reproducible with the Old Input System
Comments (11)
-
therobby3
Jul 23, 2020 14:54
I am having this issue as well. Also adding that related to this is the mouse scroll wheel and using ScrollRect's in game. If you use the new input system and publish to WebGL, the scroll rect will scroll extremely slow. However it will work fine in the editor.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2020.2):
Fixed in: 2021.1.0a1
Note:
The WebGL input system has been fixed so keyboard events will be sent to GUI controls with the new input system
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.13f1