Search Issue Tracker
Fixed
Fixed in 2.2.2
Votes
0
Found in [Package]
2.1.0
Issue ID
ADDR-3743
Regression
Yes
"Unable to load asset" error when using AssetReferenceSprite
How to reproduce:
1. Open the attached “IN-82109“ project
2. In the Hierarchy select the “Scripts“ GameObject
3. In the Inspector assign a sprite (Assets/TopDown 2D RPG BE3/Sprites) to the “Sprite Reference“ in the “Asset Reference Loader Script“ component
4. Enter Play Mode
5. Observe the result in the Console
Expected result: The sprite is loaded successfully
Actual result: An “Unable to load asset“ error is thrown
Reproduced with: 2.0.3 (2023.3.0a15), 2.1.0 (6000.0.10f1)
Not reproduced with: 1.22.2 (2021.3.42f1, 2022.3.42f1), 2.2.2 (6000.0.14f1)
Fixed in: 2.2.2 (6000.0.14f1)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Note: Loading the sprite by name instead of GUID fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Resolution Note (fix version 2.2.2):
This issue was fixed in v2.2.2