Search Issue Tracker
Fixed in 5.3.6
Votes
55
Found in
5.3.4p4
Issue ID
790264
Regression
Yes
World space canvas aren't being rendered
Steps to reproduce:
1. Open project
2. Open scene "TestBUG"
3. Go to game view
-Notice that canvas disappear after few seconds. Resizing game view will make canvas re-appear for a short time
In scene view, canvas are rendered as expected
Reproduced with: 5.3.4p2, 5.3.4p4
Not reproducible with: 5.3.4p1, 5.4.0b14, 5.4.0b16
Regression introduced in: 5.3.4p2
Comments (40)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody prefab in scene is losing overrides on Linear/Angular Damping
- "ObjectDisposedException: SerializedProperty injectionPoint has disappeared!" errors are thrown in the Console and the Renderer Feature addition cannot be undone after performing Undo on a Full Screen Pass Renderer Feature
- Rendering corruption on ARM Mali GPU when using shader with FrameBuffer and DepthTexture with Vulkan API
- TextMeshPro text fails to render on macOS Standalone builds when Canvas Plane Distance is close to the Camera's Near Clip Plane
- info-log.json logs the wrong OS version when using a macOS device
rjth
Aug 01, 2016 13:44
Experiencing the issue on 5.3.5.f.
thomas231
Jul 22, 2016 13:09
Problem still exists in 5.3.6.
UI is now rendered to the texture, but when the UI updates we get lots of artifacts on the texture.
See this screenshot: https://www.dropbox.com/s/3ft0zkfjqmja8eh/Screenshot%202016-07-22%2014.54.08.png?dl=0
jmitcheson
Jul 18, 2016 00:53
Oh, it's fixed in 5.4.0F1
jmitcheson
Jul 18, 2016 00:04
Regressed again - 5.4.0b19
BernhardLutz
Jul 15, 2016 10:39
The issue is still present in v. 5.4.0b18. Is there any workaround without switching Unity build? Please help. I am thankful for every advice.
noio
Jul 09, 2016 08:59
@Willemkokke, good to know! I'm hesitant to upgrade to a patch release—though—because those tend to introduce other bugs. Also, in our team we need to stay in sync with the XBOX plugin version, so it's not so easy to switch back and forth.
WillemKokke
Jul 08, 2016 22:58
It was mentioned as fixed in the release notes of 5.3.5p5, and I can confirm it works again in 5.3.5p6.
WillemKokke
Jul 08, 2016 22:56
It was mentioned as fixed in the release notes of 5.3.5p5, and I can confirm it works again in 5.3.5p6.
noio
Jul 07, 2016 12:34
Is there a workaround?
McMayhem
Jul 07, 2016 00:29
How about not marking things resolved until the customer base can actually determine if it's been fixed? Seems like a lot of Unity's issues lately could be solved by not "jumping the gun"