Search Issue Tracker
Duplicate
Votes
0
Found in
2023.2.0a16
2023.3.0a3
Issue ID
UUM-36493
Regression
Yes
UI Builder element name not updated when copy-pasted after a save has been made to the UI Document
How to reproduce:
1. Open a Unity project
2. Open or Create a UI Document
3. Add any element to the hierarchy
4. Save the UXML
5. Rename the added element from the context menu
6. Copy and paste the element
Expected result: Element is copied with the new name
Actual result: Element is copied with the previous name
Reproducible with: 2023.2.0a9, 2023.2.0a16
Not reproducible with: 2020.3.48f1, 2021.3.26f1, 2022.2.21f1, 2023.1.0b18, 2023.2.0a8
Reproduced on: Windows 10
Notes:
* Saving the UXML makes the copied element have the new name
* Does not reproduce when renaming from the Inspector
* Forum post: [https://forum.unity.com/threads/ui-builder-incorrect-element-name-when-copy-pasting.1439113/#post-9027559|https://forum.unity.com/threads/ui-builder-incorrect-element-name-when-copy-pasting.1439113/#post-9027559]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Error in Shader Graph Assets/Samples/Shader Graph/17.1.0/Production Ready Shaders/Lit/URPLit.shadergraph: Graph is generating too many variants…” error is thrown after importing Shader Graph Samples
- ComputeShader cannot access the depth element of RenderTexture targeted by an HDR camera
- Search in the Console window highlights wrong text when text contains HTML attributes
- Particle System doesn't always play when ParticleSystem.Play() is called
- Build Profiles: The vertical and horizontal window lines are different colors and this is not consistent with the other engine windows
Resolution Note:
Fixed by unknown PR in 2023.2 and 2023.3.
Duplicate of another internal issue: UUM-56475: Authoring of attribute overrides is disabled in the UI Builder inspector when UXML Serialization is used.