Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0p3
Issue ID
873575
Regression
No
Two samenamed DLLs collide if both are included in 'Any Platform' except for WebGL but not if picking all platforms but WebGL
To reproduce:
1) Open attached project
2) Try building it on WebGL
Expected: It builds normally, as both plugins are excluded
Actual: Build fails with error that two DLLs are colliding
Workaround:
3) Search for sqlite.dll
4) Pick one of them
5) Instead of Including "Any Platform" -WebGL, Disable Any Platform, and Include all platforms except for WebGL
6) Do the same for other dll too
7) Build again
This time, it builds properly
Reproduced in 5.5.0f3, 5.6.0b11, 2017.1.0a2
In 5.4, you cannot do "Any Platform" -something, but doing the workaround works as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment