Search Issue Tracker
By Design
By Design in 2023.1.X
Votes
1
Found in
2021.2.19f1
2022.1.4f1
2022.2.0a16
2023.1.0a1
Issue ID
UUM-1354
Regression
No
Transparent Object reflects Scene lighting when Generating Lights with Realtime Global Illumination on dark closed area
Reproduction steps:
1. Open the attached project "RayTracingTests.zip"
2. Open the "RayTracingTest" Scene
3. Open the Lighting window from Window > Rendering > Lightning
4. Enable the “Realtime Global Illumination” checkbox
5. Press the Generate Lighting button
6. Observe the Scene view
Expected result: Transparent Cube GameObject is dark
Actual result: Transparent Cube GameObject is reflecting the Scene lightning
Reproducible with: 12.0.0 (2021.2.0b12, 2022.1.0a10)
Could not test with: 7.7.1 (2019.4.30f1), 10.6.0 (2020.3.19f1), 11.0.0 (2021.1.22f1) - "Realtime Global Illumination" checkbox is not available
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Resolution Note:
Enlighten realtime GI does not support transparency. Transparent objects should be excluded from the realtime GI calculation.
Resolution Note (2023.1.X):
Enlighten realtime GI does not support transparency. Transparent objects should be excluded from the realtime GI calculation.