Search Issue Tracker
Fixed in 5.3.5
Votes
3
Found in
5.3.1f1
Issue ID
759115
Regression
Yes
[Transform] Rotation value changes on play mode a little bit
Repro steps:
1) Create a new scene
2) Create a cube
3) Set cube's X rotation to 180
4) Play and notice the value changes by les than 0,5 degree ( it varies)
5) Stop - notice the values remain changed
N.B .Gif shows what happens
Reproduced in: 5.4.0b1; 5.3.1p1; 5.3.0b1
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
MrSyntax
Mar 16, 2016 07:23
Hmm unless I missed something , theres indeed something very odd about this.
Heres what my results are : http://imgur.com/a/NlRl0
Steps;
1) create cube , 2) play
3) stop, set cube rotation X to 180
4) play, notice how the rotation values change.
5) stop, notice how the rotation values change.
ibyte
Feb 06, 2016 02:33
Please fix this bug. I believe this affects the seams of my objects which affects the physics of the ball traveling over the objects