Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.30f1
2022.3.4f1
2023.1.12f1
2023.2.0b8
2023.3.0a4
Issue ID
UUM-48573
Regression
No
Transform and Rigidbody are out of sync when updating a GameObject
Reproduction steps:
1. Open the attached “Test Project” project
2. Open “SampleScene.unity” Scene
3. Enter the Play Mode
4. Observe the Game View
Expected result: “Projectile” GOs do not flicker
Actual result: “Projectile” GOs flicker at the start and at the end
Reproducible with: 2021.3.30f1, 2022.3.4f1, 2023.1.12f1, 2023.2.0b8, 2023.3.0a4
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Notes:
- By uncommenting lines: 15 and 30, in the “Assets/Projectile.cs” file the issue no longer appears
- By uncommenting lines: 15 and 30, and commenting lines: 16 and 31, in the “Assets/Projectile.cs” file the issue is still visible
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Device Simulator] The non-zero touch states do not reset and are set to the "Began" state with "InProgress" being true when releasing the left-click
- Debug.DrawLine depthTest parameter starts flickering during OnSceneGUI() when SceneView.RepaintAll() is used
- [RenderGraphViewer]No help button that could lead to the documentation page
- Building "ManagedStripping" fails when a script uses a custom package
- [Quest] Visual artifacts are present when rendering Spot lights with Forward+ Rendering Path in XR
Resolution Note:
In this case, a gameobject is activated at old pose from an object pool, and that necessitates the need to update both the transform pose and the physics pose. It's advisable to activate objects from pool directly at the needed poses (i.e. set pose and then set active), so that all the components attached to them start working correctly from the get go.