Search Issue Tracker
Won't Fix
Votes
0
Found in
5.0.0f1
Issue ID
671696
Regression
No
Too many shadowcasters: use 1 shadow caster per mesh, not material
one single mesh with several materials
produces several shadow casters
one per material
but actually there must only one shadow casters per mesh, not material
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Resolution Note:
This issue will not be fixed in built-in RP. Moving forward, rendering issues should be assigned to the corresponding SRP teams.