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In Progress
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X
Fix In Review for 6000.1.X
Votes
19
Found in
6000.0.23f1
Issue ID
UUM-83744
Regression
No
"TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR" error when a lot of web requests are sent within a few minutes
Reproduction steps:
1. Open the attached “repro_IN-86007“ project
2. Open the “Assets/Scenes/YGO Deck Builder.unity“ Scene
3. In the Hierarchy, select the “GameObject“ GameObject
4. In the Inspector, the “Web Request Test (Script)” Component, press the “Send“ button
5. Observe the Console
Expected result: All of the requests return “OK | [requestNumber]“ and no errors ever appear
Actual result: After around 1500-1700 requests, the request gets stuck and the “TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR“ error appears
Reproducible with: 6000.0.23f1
Couldn’t test with: 2021.3.44f1, 2022.3.50f1 - Unresolvable compilation errors
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
Note: Restarting the Editor resets the request quota
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luantruong1999
Oct 15, 2024 19:50
I encountered a similar issue on 2022.3.45f1 and 2022.3.50f1
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Cloudburst-Leah
Oct 14, 2024 23:00
Quickly built a test project using info from this report (+ similar reports) and can confirm this bug is reproducible and is similar if not exact the same issue reported in UUM-83468. As the issue is related to TLS, it doesn't matter whether HTTPClient or UnityWebRequest is used, as long as TLS is used (https or wss if you're using websockets)
I'm aware that UUM-83468 was closed as By Design, however I believe this was a misunderstanding on the part of Unity's staff on how the error manifests, so hopefully this report is more clear.
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MomSesImSpcl
Oct 11, 2024 18:47
Just to clarify, this example uses the HttpClient not the UnityWebRequest.
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joeysipos
Oct 11, 2024 16:39
Note that all Unity Web Requests fail after this error is shown. No internet connection can be made after this happens. It's cause from something breaking in the Web Requests class after a certain amount of Web Requests are made. A restart of the editor or game is required to regain internet connection.
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joeysipos
Oct 11, 2024 15:16
Please don't close this bug "As By Design" again... This is a major issue that is impacting our product. Which uses Cesium for Unity. Cesium will make 20 to 100 web request calls at a time to download terrain data from the cloud. At which point will brake about 5 to 15 min into a game session, causing our users to have to restart the game everytime. Which is a major showstopper. I can also confirm this issue happens in 2022.3.49f1. It's the same issue as stated in the bug that was somehow resolved "As by Design"? https://issuetracker.unity3d.com/issues/unable-to-complete-ssl-connection-exceptions-are-thrown-and-connection-fails-when-a-large-amount-of-webrequests-are-made
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TomBMNA
Oct 11, 2024 09:27
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MomSesImSpcl
Oct 09, 2024 23:22
Did some more testing and the error always occurs around 1650 (+- a few).
And the time between requests doesn't matter, i have around 1650 request for one unity session, until i restart the editor.
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Resolution Note (fix version 6000.1):
Fixed the regression in our MbedTLS builds that caused the entropy pool to dry up or get corrupted after many TLS connections.