Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.14.4-preview
Issue ID
1147915
Regression
Yes
[Tiny] SpriteRenderer loses sprite reference after leaving Play Mode
Steps to repro:
1. Open original project "MyTinyTypescript.zip"
2. Go to Tiny -> File -> New Project
3. Create a new 2D Sprite
4. In the inspector attach an image to a "Sprite Renderer" component and save the scene
5. Enter and leave the Play mode
Expected result: Sprite Renderer does not lose sprite reference
Actual result: Sprite Renderer loses sprite reference
Reproduced in: 2019.1.0f2
Not reproduced in: 2018.3.14
Note:
1. Could not test in 2019.2 because Tiny does not support 2019.2+
2. Could not test all 2019.1 versions because of package errors.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector
Resolution Note:
his bug exists with 2019.1 only. It still exists in 0.14.5-preview however a simple downgrade to 2018.3 will resolve the issue. For a user to be using the Tiny Mode package with 2019.1.x they needed to edit the manifest file manually so users are forcing themselves to use the Tiny package and 2019.1.x when it is stated in the forums that they are using that combination at the risk of stability. It is impossible to successfully install Tiny with 2019.1 unless they choose this install path.