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Fixed in 2018.1.X
Fixed in 2017.4.X
Won't Fix in 2017.2.X
Votes
2
Found in
2017.1.0f3
Issue ID
930758
Regression
Yes
[Timeline] Timeline with a disabled Audio Source causes Editor Crash when exiting play mode
To reproduce:
1. Open a scene in a project which contains an audio clip
2. Create a timeline
3. Create a Game Object with an Audio Source component and disable it
4. Set the audio clip value for the same Game Object
5. Add the Game Object with the Audio Source to the timeline
6. Play the scene
7. Exit the play mode
Desired outcome: The editor does not crash.
Actual result: The editor crashes.
Reproduced with 2017.1.0b7, 2017.1.0f3, 2017.2.0a1, 2017.2.0b3
Not reproduced with 2017.1.0a1, 2017.1.0b6
Regression introduced in 2017.1.0b7
Stack trace:
(Unity) AudioSource::Stop
(Unity) AudioManager::StopSources
(Unity) PlayerLoopController::ExitPlayMode
(Unity) PlayerLoopController::SetIsPlaying
(Unity) Application::TickTimer
(Unity) MainMessageLoop
(Unity) WinMain
(Unity) __tmainCRTStartup
(KERNEL32) BaseThreadInitThunk
(ntdll) RtlUserThreadStart
Comments (13)
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q8f13
Dec 18, 2017 07:57
It seems like AudioListener could also cause this. Verified on 2017.1.1f1, Win10.0 Pro v14393
MorrisonCole
Nov 13, 2017 11:27
Fwiw, I have the same issue in 2017.2.0f3
Salzian
Sep 17, 2017 14:30
Got the same crash in version 2017.1.1f1