Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
1
Found in
2017.1.0f3
Issue ID
930909
Regression
No
[Timeline] The current position of Animation Window linked with Timelines animation are wrong for trimmed and sped up animations
Steps to reproduce:
1. Open user attached project ("TimelineLinkCurrentTime")
2. Select the "New Timeline" from the Hierarchy
3. Double click on animation to link with animation window.
4. In that state, operate the current frame of the timeline.
5. Do this with each animation.
Expected results:
-Frames should be skipped in the Animation window according to the set speed of the Timeline.
-For trimmed animations in Timeline, cursor should jump to the location of where the animation was trimmed in the Animation window .
Reproduced in: 2017.2.0b3, 2017.1.0f3, 2017.1.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
Add comment