Search Issue Tracker
Fixed
Fixed in 1.8.6
Votes
0
Found in [Package]
1.8.6
Issue ID
TB-222
Regression
No
[Timeline] MissingReferenceExceptions when undoing Add Animator from Timeline
Repro:
- Open attached timline-error-repro-compressed.zip project.
- Open Assets > Scenes > Gameplay scene.
- Open the timeline window and open the timeline in the prefab in Hierarchy (The timeline is nested under IntroCutscene -> IntroCutscene.)
- Add an animation track.
- Create an empty GameObject, add it to the animation track. Select "Create Animator on GameObject".
- Click record on the animation track.
- Press Ctrl+Z
Expected Outcome: No errors occur. Would expect either the addition of the animator to the GameObject or the addition of the GameObject to the animation track is undone.
Actual Outcome: 300+ errors "MissingReferenceException: The object of type 'UnityEngine.Animator' has been destroyed but you are still trying to access it."
Reproducible on: 2023.2.0b4
NOTE: I was unable to open the project in past streams so could not regression test further. I've set regression as 'no' but it's possible this is a regression, may require further processing?
Notes:
- Tested on Windows 10.
- Couldn't repro with an empty project and these steps.
{code:java}
MissingReferenceException: The object of type 'UnityEngine.Animator' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) (at <29a5a5c1c02c4c21a41aabaf05ea6ea4>:0)
UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at <29a5a5c1c02c4c21a41aabaf05ea6ea4>:0)
UnityEngine.Component.get_transform () (at <29a5a5c1c02c4c21a41aabaf05ea6ea4>:0)
UnityEditor.Timeline.WindowState.AllowRecordingPrefabPropertyOverridesFor (System.Object componentOrGameObject) (at ./Library/PackageCache/com.unity.timeline@1.8.4/Editor/State/WindowState.cs:1062)
UnityEditor.PrefabUtility.AllowRecordingPrefabPropertyOverridesFor (UnityEngine.Object componentOrGameObject) (at <4af022610df640d8a1f2312ee498e664>:0)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler(){code}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 1.8.6):
Fixed a MissingReferenceException when editing a Timeline that is an instance of a prefab and a bound Animator is destroyed