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Fixed
Fixed in 2022.3.65f1, 6000.0.53f1, 6000.1.11f1, 6000.2.0b10, 6000.3.0a1
Votes
1
Found in
6000.1.7f1
6000.2.0b5
Issue ID
UUM-109109
Regression
Yes
Tilemap Renderer does not reflect the stencil buffer when the Tilemap Renderer Mode is set to Chunk
How to reproduce:
1. Open the attached “IN-103173” project
2. Open the “SampleScene” Scene
3. In the Hierarchy window select the Tilemap (Grid → Tilemap) GameObject
4. In the Tilemap “Tilemap Renderer” component make sure the Mode property is selected as Chunk
5. Observe the Scene view
Expected result: A hole appears in the center of the tilemap
Actual result: No hole is visible
Reproducible with: 6000.1.4f1, 6000.1.7f1, 6000.2.0b5
Not reproducible with: 2021.3.52f1, 2022.3.63f1, 6000.0.51f1, 6000.1.3f1
Reproduced on: Windows 10 (User), Windows 11
Not reproduced on: No other environment tested
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Resolution Note (fix version 6000.3.0a1):
Fix for this issue is available on Unity 6000.3.0a1 and above
Resolution Note (fix version 6000.2.0b10):
Fix for this issue is available on Unity 6000.2.0b10 and above
Resolution Note (fix version 6000.1.11f1):
Fix for this issue is available on Unity 6000.1.11f1 and above
Resolution Note (fix version 6000.0.53f1):
Fix for this issue is available on Unity 6000.0.53f1 and above
Resolution Note (fix version 2022.3.65f1):
Fix for this issue is available on Unity 2022.3.65f1 and above