Search Issue Tracker
In Progress
Fix In Review for 6000.0.42f1, 6000.1.0b10, 6000.2.0a7
Votes
57
Found in
6000.0.19f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-80052
Regression
Yes
The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player
How to reproduce:
1. Create a new empty project in your repository
2. Create a scene
3. Add the “Universal RP (com.unity.render-pipelines.universal)“ package to the project
4. Create a Universal Render Pipeline Asset and add it to the “Edit/Project Settings/Graphics/Default Render Pipeline“
5. Commit the project state
6. Make a standalone Build
7. Click on “File/Save Project“
8. Commit the project state
9. Repeat the steps 6 through 8
10. Observe the git diff
Expected result: “UniversalRenderPipelineGlobalSettings.asset“ is unchanged in the git diff
Actual result: “UniversalRenderPipelineGlobalSettings.asset“ is changed in the git diff
Reproducible with: 2023.3.0a14, 6000.0.19f1
Not reproducible with: 2021.3.43f1, 2022.3.46f1, 2023.3.0a13
Reproducible on: macOS 14.6.1 (Intel), macOS 14.6.1 (Reporters)
Not reproducible on: No other environments tested
Notes:
- Reproducible with standalone build (MacOS standalone) also VisionOS build
- Issue reproduces with both an empty and non-empty Scene list
- Tested regression for each version with a new repository and a new project
Comments (3)
-
TheLegoless
Feb 07, 2025 13:43
This is fairly annoying, so we're just considering putting it in ignore.
-
DebugLogError
Feb 02, 2025 16:04
Reproduced on Windows 11, Unity 6000.0.34f1 targeting Windows 64 bit.
-
rgustafson
Jan 27, 2025 19:41
Also seen on when on Windows 11 with Unity 6000.0.32f1 when targeting Android OpenXR with GLES3.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject
Resolution Note (fix version future release):
Fixed issue where the "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player.
Resolution Note (fix version 6000.2.0a7):
Fixed issue where the "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player.
Resolution Note (fix version 6000.1.0b10):
Fixed issue where the "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player.
Resolution Note (fix version 6000.0.42f1):
Fixed issue where the "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player.