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In Progress
Under Consideration for 6000.0.X, 6000.1.X
Fix In Review for 6000.2.X
Votes
55
Found in
6000.0.19f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-80052
Regression
Yes
The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player
How to reproduce:
1. Create a new empty project in your repository
2. Create a scene
3. Add the “Universal RP (com.unity.render-pipelines.universal)“ package to the project
4. Create a Universal Render Pipeline Asset and add it to the “Edit/Project Settings/Graphics/Default Render Pipeline“
5. Commit the project state
6. Make a standalone Build
7. Click on “File/Save Project“
8. Commit the project state
9. Repeat the steps 6 through 8
10. Observe the git diff
Expected result: “UniversalRenderPipelineGlobalSettings.asset“ is unchanged in the git diff
Actual result: “UniversalRenderPipelineGlobalSettings.asset“ is changed in the git diff
Reproducible with: 2023.3.0a14, 6000.0.19f1
Not reproducible with: 2021.3.43f1, 2022.3.46f1, 2023.3.0a13
Reproducible on: macOS 14.6.1 (Intel), macOS 14.6.1 (Reporters)
Not reproducible on: No other environments tested
Notes:
- Reproducible with standalone build (MacOS standalone) also VisionOS build
- Issue reproduces with both an empty and non-empty Scene list
- Tested regression for each version with a new repository and a new project
Comments (3)
-
TheLegoless
Feb 07, 2025 13:43
This is fairly annoying, so we're just considering putting it in ignore.
-
DebugLogError
Feb 02, 2025 16:04
Reproduced on Windows 11, Unity 6000.0.34f1 targeting Windows 64 bit.
-
rgustafson
Jan 27, 2025 19:41
Also seen on when on Windows 11 with Unity 6000.0.32f1 when targeting Android OpenXR with GLES3.
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Resolution Note (fix version 6000.2):
Fixed issue where the "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player.