Search Issue Tracker
Fixed
Fixed in 3.0.0-pre.4
Votes
0
Found in [Package]
2.9.7
3.0.0-pre.3
Issue ID
CMCL-1527
Regression
No
The transition cuts abruptly after finishing the transition to this camera when a transition occurs between two virtual cameras, but one of the cameras has the effect disabled, or the tweakable property disabled
How to reproduce:
1. Open the user’s attached “Cinemachine PP Blend.zip” project
2. Open the “2_DisabledEffect” Scene (Assets > Scenes)
3. Enter Play Mode
4. Observe the result
Expected result: Vignette fades in and out smoothly
Actual result: Vignette fades in but instantly disappears after the camera “CM vcam2” to “CM vcam1” transition ends
Reproducible with: 2.9.5 (2021.3.32f1, 2022.3.12f1, 2023.1.19f1), 3.0.0-pre.3 (2023.2.0b16, 2023.3.0a12)
Fixed in: 3.0.0-pre.4 (2023.3.0a12)
Could not test with: 3.0.0-pre.5, 3.0.0-pre.9 (errors after package upgrade)
Reproduced on: macOS 13.5.2 (Intel)
Not reproducible on: No other environment tested
Note: not reproducible when the effect and property are enabled or the effect is missing from the override stack
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Resolution Note (fix version 3.0.0-pre.4):
Fixed in: 3.0.0-pre.4