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In Progress

Under Consideration for 6000.0.X, 6000.1.X

Fix In Review for 6000.2.X

Votes

1

Found in

6000.0.47f1

6000.1.0f1

6000.2.0a9

Issue ID

UUM-103926

Regression

Yes

The Tilemap GameObject causes other Tilemap GameObjects to become invisible when its “Mask Interaction” is set to “Visible Inside Mask”

-

How to reproduce:
1. Open the attached "IN-99649" project
2. Open the "SampleScene"
3. Go to Scene view
4. In the Hierarchy window, select the “Square1“ GameObject and go to the Inspector window
5. In the Tilemap Renderer component, change the “Mask Interaction“ value from “None“ to “Visible Inside Mask“
6. Observe the results in the Scene view

Expected result: Only the “Square1“ GameObject is hidden
Actual result: Both “Square1“ and “Square2“ GameObjects are hidden

Reproducible with: 2023.1.0a11, 6000.0.47f1, 6000.1.0f1, 6000.2.0a9
Not reproducible with: 2021.3.51f1, 2022.3.61f1, 2023.1.0a10

Reproducible on: macOS 15.3 (M4), Windows 10 (by user)
Not reproducible on: No other environments tested

Notes:
- Moving the “Square1“ GameObject position farther from the “Square2” GameObject makes “Square2” visible
- Reproducible in Standalone Player

Comments (1)

  1. drgrandayy

    Apr 26, 2025 23:13

    Can confirm that this is happening to me too. Just like to add that the other tilemaps only become invisible if they are set to Chunk mode. Tilemaps set to Individual or SRP Batcher modes keep being rendered correctly.

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