Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.5.8
Issue ID
LOC-1278
Regression
No
The text in the “New Table Collection” button in the Localization Tables window is outside the button bounds when the Localization Tables window is docked
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Install the Localization package (com.unity.localization)
- Open the Project Settings window (Edit > Project Settings)
- Open the Localization tab in the Project Settings window
- Press the "Create" button
- Press the "Save" button
- Add any Locale
- Add Apple App Info Metadata to the Metadata list
- Open the Apple App Info foldout
- Open the Short Name foldout
- Click the "Create Table Collection" button
- Click the "Create" button
- Dock the Localization Tables window
- Observe the "New Table Collection" button
Actual results: The text in the "New Table Collection" button goes outside its bounds/overlaps
Expected results: The text in the "New Table Collection" button remains in the button bounds
Reproducible with versions: 1.5.4 (6000.0.52f1, 6000.2.7f2, 6000.3.0b5, 6000.4.0a1), 1.5.9 (6000.0.62f1, 6000.2.12f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1)
Tested on (OS): MacOS Silicon Tahoe 26.0.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
Add comment