Search Issue Tracker
Fixed
Fixed in 2021.3.31f1, 2022.3.10f1, 2023.1.13f1, 2023.2.0b13, 2023.3.0a1, 7000.0.0a1
Votes
0
Found in
2021.3.29f1
2022.3.6f1
2023.1.6f1
2023.2.0b2
Issue ID
UUM-43944
Regression
No
The Scene view camera is not being focused on the selected GameObject when pressing “Frame Selected” in the menu
How to reproduce:
1. Open the user’s attached “Unity_Roll_a_Ball.zip” project
2. In the Hierarchy window, select “Player” GameObject
3. Go to Menu > Edit > Frame Selected
4. Observe the Scene window
Expected result: Scene view camera is focused on the Sphere
Actual result: Scene view camera isn’t focused on the Sphere
Reproducible with: 2021.3.29f1, 2022.3.6f1, 2023.1.6f1, 2023.2.0b2
Reproduced on: macOS 13.4.1 (Intel), Windows 10, Windows 11
Notes:
-not reproducible if the cursor is moved to the Scene window after the 3rd step
-not reproducible when pressing the “F” key (Grame Selected shortcut)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked
Resolution Note (fix version 2023.3.0a1):
Fixed in: 2023.3.0a2
Resolution Note (fix version 2023.2.0b13):
Fixed in: 2023.2.0b13
Resolution Note (fix version 2023.1.13f1):
Fixed in: 2023.1.13f1
Resolution Note (fix version 2022.3.10f1):
Fixed in: 2022.3.10f1
Resolution Note (fix version 2021.3.31f1):
Fixed in: 2021.3.31f1