Search Issue Tracker
Third Party Issue
Votes
1
Found in
2018.4
2019.4
2020.3
2020.3.7f1
2021.1
2021.2
Issue ID
1334972
Regression
No
Rigidbodies with Box Colliders ignore some of the collisions in WebGL
Steps to reproduce:
1. Download and open the user's project "TestWebglPhysics.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Click on File > Build Settings > Add Open Scenes
4. Switch to the WebGL Platform and click on Build And Run
5. In the Build, click on the "Move All" button multiple times
Expected result: All of the red GameObjects collide with the blue GameObjects
Actual result: One/Few of the red GameObjects pass through the blue GameObjects
Reproducible with: 2018.4.36f1, 2019.4.28f1, 2020.3.12f1, 2021.1.11f1, 2021.2.0a20
Note:
The issue is reproducible on Google Chrome, Safari, Mozilla Firefox and Microsoft Edge
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note:
Unfortunately it’s an issue in PhysX, something goes wrong when calculating the bounds. Low priority as the issue is rare and only affects one platform. There are not enough resources to investigate it further at the moment.